gg_dust_gls (BETA 1)

planned as an small open-world styled Dust map, still in progress and a lot yet to come, I will open the world even more with the possibility of roof-jumping. this map has ran in a "public server ALPHA TEST" for about a year now, decided to release it so that others can enjoy it while the next version is being developed

PLEASE COME WITH FEEDBACK and SUGGESTIONS for further releases/versions





















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Comments

  • Logan Dougall's Levels
    • P5: Peddler
      Points: 143,458
    • E6: Authority
      EF: 223
    • C5: Admin
    • A6: Elder
      Account Age: 7 years
    Posted 1 year ago

    The Good

    • Soundscape
    • Textures
    • Models (although some shadows could be disabled or the shadow lod modified to be more subtle)
    • Layout
    • Tunnel (Mine tracks are great!)

    I didn't spot any real errors in this map aside from a sewing mistake:

    And the layout/spacing of paths seems perfect, not all clustered together but allows for a good cat/mouse game when you get to the last few players in the round. I did find some problem areas that would affect gameplay as they could stop folks dead in their tracks rather than allow fluid movement:


    For all destroyed walls make a non-solid frame

    As for suggestions on things I would personally change; well, that metal exterior ladder on the interior of a building sticks out like a sore thumb, why not have just doubled up on the wooden ladders you've used everywhere else? That and the ladder from empty room to empty room was a bit silly. Gives those rooms some doors or details or something, who would design a building like that heh?

    Also, near the CT spawn, that stack of logs could be turned into a ladder entity to speed up movement and maybe make it easier to jump to the broken ledge above that.

    Lastly, invisible walls are annoying! I thought I'd be able to jump across rooftops from here but you've blocked me >:(

    Believe their is a model kicking around with that sort of style already but something needs to be put there to explain why you can't go on roofs.

    !MOVING! Contact another Admin
  • Heduxz's Levels
    • P2: Drudge
      Points: 1,148
    • E1: Helper
      EF: 4
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    I like it! Fast paced map that fits for every weapon. And I like the tunnel. Nice details all over the map.

    The only thing I did not like was the invisible walls. That's a little bit annoying. Other than that, the map is very good!

Credits

Submitter
Dr.iCe's Levels
  • P1: Beggar
    Points: 329
  • E2: Guide
    EF: 34
  • C4: Super Moderator
  • A5: Veteran
    Account Age: 6 years
Username
Dr.iCe
(Creator/Co-creator)
Studio
Studio
GamerLine Studio
Key Authors
Dr.iCe
Level Designer
cR45h
Creative Help
Special Thanks
Sopp.css
Testing
Many players
Testing

Rating

8.67/10
Based off 3 rating(s)

Additional Info

Development State
Beta
Version
1

Stats

Post Count
2
ViewCount
660
Downloads
227
Date Added
1 year ago
Date Modified
1 year ago

License

N/A

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