planned as an small open-world styled Dust map, still in progress and a lot yet to come, I will open the world even more with the possibility of roof-jumping. this map has ran in a "public server ALPHA TEST" for about a year now, decided to release it so that others can enjoy it while the next version is being developed
PLEASE COME WITH FEEDBACK and SUGGESTIONS for further releases/versions
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Models (although some shadows could be disabled or the shadow lod modified to be more subtle)
Layout
Tunnel (Mine tracks are great!)
I didn't spot any real errors in this map aside from a sewing mistake:
And the layout/spacing of paths seems perfect, not all clustered together but allows for a good cat/mouse game when you get to the last few players in the round. I did find some problem areas that would affect gameplay as they could stop folks dead in their tracks rather than allow fluid movement:
For all destroyed walls make a non-solid frame
As for suggestions on things I would personally change; well, that metal exterior ladder on the interior of a building sticks out like a sore thumb, why not have just doubled up on the wooden ladders you've used everywhere else? That and the ladder from empty room to empty room was a bit silly. Gives those rooms some doors or details or something, who would design a building like that heh?
Also, near the CT spawn, that stack of logs could be turned into a ladder entity to speed up movement and maybe make it easier to jump to the broken ledge above that.
Lastly, invisible walls are annoying! I thought I'd be able to jump across rooftops from here but you've blocked me >:(
Believe their is a model kicking around with that sort of style already but something needs to be put there to explain why you can't go on roofs.